Sign Inunavailable

Rules

Updated 2026-09-14live numbers
What you agree to by playing.

DonutKing is a games hub for in-game money only. Nothing here is sold, nothing can be cashed out, and every result can be checked on the fairness page. These are the rules you agree to by playing.

1. Site rules

  1. In-game money, keys and prizes are part of the game. They stay between this site and the server, are not for sale and have no value anywhere else.
  2. One account per person. Extra accounts are removed from leaderboards and free rewards, and their balances are held for review.
  3. No macros, bug abuse or exploits. Affected rounds are voided and refunded; repeat abuse closes the account.
  4. Your balance is always yours: you can withdraw all of it at any time once the play-through requirement (below) is met, with no minimum.
  5. You can set your own loss limits or take a break at any time from the wallet (section 7). A break can't be shortened once it starts, and staff can't lift it either.
  6. All odds and every edge are public, and every result can be verified.
  7. Staff may freeze an account while an investigation runs. Every staff action is written to an audit log.
  8. Be decent in chat. Harassment, scams and advertising get you removed.

2. Your money

Minimum deposit$10,000,000
Minimum withdrawalNone — the whole balance can go back in one request
Play-through requirementLifetime entries must reach 100 % of lifetime deposits before the first withdrawal
Smallest entry per round$100 on every house game; $1,000,000 per spin on the slots
Largest win per roundThe smaller of $1,000,000,000 and 2 % of the house bankroll. It caps the profit, so a push always returns your entry. A play that could exceed it is refused before any money moves; TNT Mines caps at cash-out and shows the capped value.
DepositsDeclared first in the Wallet Center, then paid in-game with /pay to the account it names. Only a payment from your linked account, for exactly the declared amount, is credited.
WithdrawalsDeducted first, then sent one at a time to your linked account. If the in-game payment can't be confirmed, staff decide with the payment log and the money stays out until they do.

Deposits and withdrawals pause while the payment bot is offline; the wallet says so. Balances already on the site keep working.

3. House rules per game

Every game is played against the house. The edge is what the house keeps on average over many rounds; it is published here, on each game page and on the fairness page. Multipliers are applied to your entry and floored to a whole unit.

GameEdgeHow it plays
Coinflip6 %Pick heads or tails. A hit pays 1.88×.
Dice6 %Roll 0.00–100.00. Choose over (7.00–98.00) or under (2.00–93.00); the multiplier is 0.94 ÷ your chance, so a win always pays more than your entry.
Limbo6 %Name a target multiplier from 1.01× to 10,000×. The round's result must reach it.
Slide6 %Same maths as Limbo with an animated slide that stops at your target.
Roulette6.67 %15 pockets: 1 green, 7 red, 7 black. Red or black pay 2×, green pays 14×.
Plinko6 %8, 12 or 16 rows, three risk levels. Centre slot on 8 rows / low risk pays 0.5×; the edges on 16 rows / high risk pay 950×.
Minecart Race6 %Back one of 2–6 carts; every cart has the same chance. A win pays 0.94 × the number of carts.
Crates6 %Three crates. Every prize and its exact odds are listed below; a crate never comes up empty.
TNT Mines6 %5×5 board, 1–24 TNT of your choosing. Reveal tiles and cash out any time once you are above 1.00× (with 1 TNT that is the second gem); the multiplier is exact for the tiles you've cleared.
Chicken Crossing6 %20 lanes. Each lane hits with 5 % (easy), 15 % (medium) or 25 % (hard); step on, or cash out at any lane once you are above 1.00× (on easy that is the second lane).
Blackjack6.3 %Infinite deck, dealer stands on every 17. Hit, stand, or double on your first two cards. A won hand pays 1.88×, blackjack pays 3:2, a push returns your entry.
Donut Rush5.91 %5×3, 10 fixed lines left to right, one entry covers every line. King Donut is wild on all reels; three or more Golden Spawners anywhere pay 2.5× / 10× / 50× and start 7 free spins with every line win ×3 (three more inside add 3, 21 at most). A round pays at most 500×.
Spawner Vault5.96 %5×3, 243 ways from the left. Crowned Spawner is wild on reels 2–4. Every winning spin blows the vault: all five reels respin at ×1 → ×2 → ×3 → ×5 → ×10 until a spin pays nothing. A round pays at most 500×.
Netherite Drill5.9 %3×3, 5 lines (three rows, two diagonals), three of a kind only. Each King's Crown doubles the line (×2 / ×4); three crowns pay 100×; any mix of iron and copper pays 0.2×. Top prize 160.8×.
  • Results are fixed the moment a round starts; animations only replay them. Skipping an animation never changes a result.
  • Multi-step games (TNT Mines, Chicken Crossing, Blackjack) keep one open round per game. If you leave, the round waits for you exactly as it was.
  • Auto play runs the same rounds you could click yourself, one at a time, and stops on any error or when the next entry exceeds your balance.
  • A voided round returns the entry in full.

4. Crate tables

Tickets are drawn from 100,000. A crate always pays one of the prizes below; none of them is empty.

Glazed Crate
PrizeOdds
0.5× Common36.300 %
0.85× Common30.000 %
Uncommon18.200 %
1.5× Uncommon9.500 %
Rare4.500 %
Rare1.300 %
10× Epic0.190 %
50× Legendary0.010 %
Frosted Crate
PrizeOdds
0.2× Common48.500 %
0.5× Common25.000 %
Uncommon13.500 %
Uncommon7.000 %
Rare4.000 %
10× Rare1.700 %
25× Epic0.260 %
100× Legendary0.038 %
500× Mythic0.002 %
Royal Crate
PrizeOdds
0.1× Common63.200 %
0.5× Common19.500 %
Uncommon10.530 %
Rare4.800 %
10× Rare1.600 %
50× Epic0.300 %
200× Legendary0.060 %
1,000× Crown0.010 %

5. Slot tables

Every slot is a finite set of reel strips: each reel stops at floor(float × strip length), so the return below is an exact sum over the strips, not an estimate. Pays are multiples of the entry and one entry covers every line or way. Nothing on a strip is arranged for near misses.

Donut Rush 5×3 · 10 lines · return 94.09 % (exact) · top prize 500×

Paytable
Symbol3 of a kind4 of a kind5 of a kind
Netherite Ingot25×100×
Totem of Undying12.5×50×
Elytra2.5×7.5×30×
Diamond20×
Glazed Donut2.5×10×
Pink Donut2.5×7.5×
Choco Donut0.5×
Mint Sprinkle Donut0.5×1.5×
Golden Spawner anywhere2.5×10×50×
Stops per reel (32 / 32 / 32 / 32 / 32)
SymbolReel 1Reel 2Reel 3Reel 4Reel 5
Netherite Ingot22222
Totem of Undying23332
Elytra33333
Diamond33433
Glazed Donut54445
Pink Donut55455
Choco Donut55555
Mint Sprinkle Donut54445
King Donut (wild)12221
Golden Spawner (scatter)11111
Reel strips in order (the window shows three consecutive stops)
  1. Reel 1: Pink Donut · Mint Sprinkle Donut · Glazed Donut · Choco Donut · Elytra · Diamond · Netherite Ingot · Totem of Undying · Pink Donut · Mint Sprinkle Donut · Pink Donut · Choco Donut · King Donut · Golden Spawner · Elytra · Diamond · Choco Donut · Mint Sprinkle Donut · Glazed Donut · Mint Sprinkle Donut · Netherite Ingot · Mint Sprinkle Donut · Glazed Donut · Pink Donut · Choco Donut · Totem of Undying · Elytra · Diamond · Glazed Donut · Pink Donut · Choco Donut · Glazed Donut
  2. Reel 2: Mint Sprinkle Donut · Choco Donut · Pink Donut · Mint Sprinkle Donut · Totem of Undying · Elytra · Diamond · King Donut · Netherite Ingot · Mint Sprinkle Donut · Pink Donut · Glazed Donut · Choco Donut · Golden Spawner · Totem of Undying · Elytra · Pink Donut · Glazed Donut · Diamond · Choco Donut · Glazed Donut · Mint Sprinkle Donut · Choco Donut · King Donut · Netherite Ingot · Totem of Undying · Elytra · Diamond · Pink Donut · Choco Donut · Glazed Donut · Pink Donut
  3. Reel 3: Diamond · Pink Donut · Choco Donut · Glazed Donut · Pink Donut · Totem of Undying · Elytra · King Donut · Netherite Ingot · Pink Donut · Diamond · Mint Sprinkle Donut · Choco Donut · Mint Sprinkle Donut · Golden Spawner · Totem of Undying · Choco Donut · Elytra · Diamond · Glazed Donut · Mint Sprinkle Donut · Glazed Donut · Mint Sprinkle Donut · King Donut · Netherite Ingot · Totem of Undying · Elytra · Diamond · Glazed Donut · Choco Donut · Pink Donut · Choco Donut
  4. Reel 4: Choco Donut · Glazed Donut · Choco Donut · Mint Sprinkle Donut · Totem of Undying · Elytra · Diamond · King Donut · Netherite Ingot · Mint Sprinkle Donut · Pink Donut · Glazed Donut · Pink Donut · Golden Spawner · Totem of Undying · Elytra · Glazed Donut · Mint Sprinkle Donut · Diamond · Pink Donut · Choco Donut · Pink Donut · Choco Donut · King Donut · Netherite Ingot · Totem of Undying · Elytra · Diamond · Mint Sprinkle Donut · Choco Donut · Glazed Donut · Pink Donut
  5. Reel 5: Glazed Donut · Pink Donut · Glazed Donut · Mint Sprinkle Donut · Elytra · Diamond · Netherite Ingot · Totem of Undying · Mint Sprinkle Donut · Pink Donut · Choco Donut · Glazed Donut · King Donut · Golden Spawner · Elytra · Diamond · Mint Sprinkle Donut · Glazed Donut · Choco Donut · Mint Sprinkle Donut · Netherite Ingot · Glazed Donut · Mint Sprinkle Donut · Choco Donut · Pink Donut · Totem of Undying · Elytra · Diamond · Pink Donut · Choco Donut · Pink Donut · Choco Donut

Spawner Vault 5×3 · 243 ways · return 94.04 % (exact) · top prize 500×

Paytable
Symbol3 of a kind4 of a kind5 of a kind
Enderman0.5×10×
Creeper0.3×0.9×
Zombie0.2×0.6×
Skeleton0.15×0.5×1.5×
Phantom0.15×0.4×1.2×
Slime0.1×0.2×0.6×
Spider0.05×0.2×0.6×
Bat0.05×0.15×0.5×
Silverfish0.05×0.15×0.4×
Stops per reel (30 / 32 / 32 / 32 / 30)
SymbolReel 1Reel 2Reel 3Reel 4Reel 5
Enderman22222
Creeper33333
Zombie33333
Skeleton33333
Phantom33333
Slime44444
Spider44444
Bat44444
Silverfish44444
Crowned Spawner (wild)02220
Reel strips in order (the window shows three consecutive stops)
  1. Reel 1: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish
  2. Reel 2: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Crowned Spawner · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Crowned Spawner · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish
  3. Reel 3: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Crowned Spawner · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Crowned Spawner · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish
  4. Reel 4: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Crowned Spawner · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Crowned Spawner · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish
  5. Reel 5: Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Enderman · Slime · Spider · Bat · Silverfish · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish · Enderman · Creeper · Zombie · Skeleton · Phantom · Slime · Spider · Bat · Silverfish

Netherite Drill 3×3 · 5 lines · return 94.10 % (exact) · top prize 160.8×

Paytable
Symbol3 of a kind
Netherite Ingot40×
Diamond16×
Emerald
Gold Ingot
Lapis Block2.5×
Redstone Block1.6×
Iron Ingot
Copper Ingot
King's Crown (wild)100×
Any mix of Iron Ingot / Copper Ingot0.2×
Stops per reel (30 / 30 / 30)
SymbolReel 1Reel 2Reel 3
Netherite Ingot111
Diamond222
Emerald222
Gold Ingot333
Lapis Block444
Redstone Block555
Iron Ingot666
Copper Ingot666
King's Crown (wild)111
Reel strips in order (the window shows three consecutive stops)
  1. Reel 1: Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · Gold Ingot · Diamond · Emerald · Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · King's Crown · Iron Ingot · Copper Ingot · Netherite Ingot · Redstone Block · Gold Ingot · Iron Ingot · Copper Ingot · Lapis Block · Redstone Block · Diamond · Iron Ingot · Copper Ingot · Emerald · Gold Ingot · Lapis Block · Redstone Block · Iron Ingot · Copper Ingot
  2. Reel 2: Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · Gold Ingot · Diamond · Emerald · Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · King's Crown · Iron Ingot · Copper Ingot · Netherite Ingot · Redstone Block · Gold Ingot · Iron Ingot · Copper Ingot · Lapis Block · Redstone Block · Diamond · Iron Ingot · Copper Ingot · Emerald · Gold Ingot · Lapis Block · Redstone Block · Iron Ingot · Copper Ingot
  3. Reel 3: Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · Gold Ingot · Diamond · Emerald · Iron Ingot · Copper Ingot · Redstone Block · Lapis Block · King's Crown · Iron Ingot · Copper Ingot · Netherite Ingot · Redstone Block · Gold Ingot · Iron Ingot · Copper Ingot · Lapis Block · Redstone Block · Diamond · Iron Ingot · Copper Ingot · Emerald · Gold Ingot · Lapis Block · Redstone Block · Iron Ingot · Copper Ingot
  • Donut Rush: the wild stands in for every pay symbol, never for the scatter; the ten lines are fixed and read left to right. Free spins use the same reels with every line win ×3; the round total is capped at 500×.
  • Spawner Vault: a way pays for the same symbol on consecutive reels from reel 1 in any row; the wild on reels 2–4 stands in for every mob. The wave ladder ends on the first spin that pays nothing; the round total is capped at 500×.
  • Netherite Drill: each crown on a line doubles that line; three crowns pay their own line. Its top prize of 160.8× is the natural maximum, so no cap applies.

6. Daily Drop

Free, always. A ticket is earned by settling your first round of a UTC day; every 7 consecutive days add a streak ticket. Tickets expire after 3 days and can't be bought.

SlotOddsPrize
00.39 %$100,000,000
13.13 %$25,000,000
210.94 %$10,000,000
321.88 %$5,000,000
427.34 %$2,500,000
521.88 %$5,000,000
610.94 %$10,000,000
73.13 %$25,000,000
80.39 %$100,000,000

7. Fairness

Before a round the site commits to a server seed by showing its SHA-256 hash. Your client seed and a nonce that counts up per round form the message; the result is derived from HMAC-SHA256(serverSeed, message:cursor) and mapped to the game by a fixed rule. Rotate your seed pair to reveal the old server seed and recompute every round played with it.

Open the fairness page and the verifier →

8. Limits and breaks

All of this is optional, set by you in the Wallet Center (Limits tab) or on your profile, and enforced by the server inside the same transaction that takes an entry — a limit can never be raced.

  • Loss limits per UTC day and per ISO week (Monday 00:00 UTC). Loss is entry minus payout over your settled rounds; a play is refused when the window's loss plus the entry would pass the limit. Lowering a limit takes effect instantly; raising or removing one waits 24 hours, and a lower value set in between cancels the pending raise.
  • Session reminder: a small card every 15–120 minutes with your time signed in. Shortening the interval applies now; lengthening or switching it off waits the same 24 hours.
  • Breaks of 24 hours, 7 or 30 days, and a self-exclusion of 6 months. Play and deposits are refused for the whole time; withdrawing and chat keep working. A break starts only after you type the confirm word, can be extended by a longer one, and can never be shortened or lifted early — not by you, not by staff.
  • Staff can see your limits and breaks but cannot change them. Every change you make is written to the audit log under your own account.
  • Results are fixed before any animation plays — there are no fake near-misses.

9. Fair play and abuse

  • Free rewards (Drop tickets, quests) are gated on playtime so extra accounts don't multiply them.
  • Request rate limits apply to every action. This is about load and spam, not about capping how much anyone plays.
  • Site totals are reconciled against the server's own figures every night; any drift pages an operator.
  • Found a bug? Tell us through the contact form instead of using it. Rounds played through an exploit are voided.